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ChainsawXIV's Test Campaign
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<!- Begin flash ->
<!- flash-messages -> <!- End flash -> <!- campaign-metadata ->
<!- container -> <!- tab-container ->
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<!- If there’s a dynamic sheet, we hide the static one, but leave it in for SEO purposes ->
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Test Monkey V
<!- avatar ->

Author: ChainsawXIV

NPC in: ChainsawXIV’s Test Campaign

Game System: D&D 4E


Description

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Bio

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<!- static-sheet ->
<!- Main Character Sheet Page Background Div ->
<!- General Character Information ->
Character Name Level Class Paragon Path Epic Destiny Total XP Race Size Age Gender Height Weight Alignment Deity Affiliation
<!- Columnation Table for Crunch Data ->
<!- Column One ->
<!- Initiative Block ->
INITIATIVE
Score Dex ½Lv Misc
Initiative
Conditional Modifiers +
<!- Ability Scores Block ->
ABILITY SCORES
Score Mod M+½
Strength
Constitution
Score Mod M+½
Dexterity
Intelligence
Score Mod M+½
Wisdom
Charisma
<!- Hit Points Block ->
HIT POINTS
Max HP Bloodied Surge Value Surges Current HP Temp HP Surges Used Death Saves Resistances +
<!- Save Modifiers Block ->
SAVE MODIFIERS
Modifiers +
<!- Skills Block ->
SKILLS
Bonus A+½ Trnd Arm Misc
Acrobatics Dex
Arcana Int
Athletics Str
Bluff Cha
Diplomacy Cha
Dungeoneering Wis
Endurance Con
Heal Wis
History Int
Insight Wis
Intimidate Cha
Nature Wis
Perception Wis
Religion Int
Stealth Dex
Streetwise Cha
Thievery Dex
<!- Notes Block ->
NOTES
Note +
<!- Column Two ->
<!- Defenses: Armor Class Block ->
DEFENSES
Score 10+½ Abil Cls Feat Enh Misc Misc
AC
Conditional Bonuses +
<!- Defenses: Fortitude Block ->
Score 10+½ Abil Cls Feat Enh Misc Misc
Fort
Conditional Bonuses +
<!- Defenses: Reflex Block ->
Score 10+½ Abil Cls Feat Enh Misc Misc
Ref
Conditional Bonuses +
<!- Defenses: Will Block ->
Score 10+½ Abil Cls Feat Enh Misc Misc
Will
Conditional Bonuses +
<!- Action Points Block ->
ACTION POINTS
Points MSs
Action Points
Additional Action Point Effects +
<!- Racial Features Block ->
RACE FEATURES
Feature +
<!- Class Features Block ->
CLASS FEATURES
Feature +
<!- Feats Block ->
FEATS
Feat +
<!- Languages Block ->
LANGUAGES KNOWN
Language +
<!- Backgrounds Block ->
BACKGROUNDS
Background +
<!- Column Three ->
<!- Movement Speeds Block ->
MOVEMENT
Speed Base Arm Item Misc
Speed
Special Movement +
<!- Passive Senses Block ->
SENSES
Score Base Skill
Passive Insight 10 +
Passive Perception 10 +
Special Senses +
<!- Combat Workspace Block ->
COMBAT WORKSPACE
+
Attack Type
Attack
½Lv
Abil
Cls
Prof
Feat
Enh
Misc
Damage
Abil
Feat
Enh
Misc
Misc
 
<!- At-Will Powers Block ->
AT-WILL POWERS
Power +
<!- Encounter Powers Block ->
ENCOUNTER POWERS
Power +
<!- Daily Powers Block ->
DAILY POWERS
Power +
<!- Equipment Block ->
EQUIPMENT
Item +
Character By • Sheet By
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<!- results ->
Dice to roll:
<input /><button>Go!</button>
<!- inp ->
<button>d4</button> <button>d6</button> <button>d8</button> <button>d10</button> <button>d12</button> <button>d20</button> <button>d100</button>
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<button>Clear</button>

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